Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps.Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.Now has a lingering 0.1s duration when activated.The threshold for OSP is now displayed on the healthbar with a faint graphic.The goal is to fix inconsistencies – and make it actually protect you from one-shots – while also fixing some abuse cases with curse. This is a bit of a sanity check, and shouldn’t dramatically change the difficulty. Our goal is for players to be more engaged with the game – what we don’t want is for the game to be suddenly much easier. Developer Notes: In this update, we’ve buffed a ton of items – and also given players way more agency over the way a run progresses.Increased difficulty rate over time for all difficulties by +10%. This affects both enemies and players, and is a huge change for how bleeds will work. Bleeds now refresh all existing bleed durations on that target.New Monster Lore Entry: Clay Dunestrider.New Item Lore Entry: Gnarled Woodsprite.New Item Lore Entry: Unstable Tesla Coil.New Item Lore Entry: Shattering Justice.New Item Lore Entry: Soulbound Catalyst.New Item Lore Entry: Super Massive Leech.New Captain Challenge: Worth Every Penny.Added 3 Character Challenges to the game.New Item: Item Scrap (White, Green, Red, Yellow).Added 7 Items and 3 Equipment to the game.New Track: You’re Gonna Need a Bigger Ukulele.The game now includes an intro cutscene!.The game now includes a proper ending, with credits and cutscene.
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